Tactics & Formations Intermediate

FM26 Player Roles Explained: Complete Guide to IP/OOP System

Understanding the revolutionary In Possession and Out of Possession player roles system in FM26

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FM26 Tactics Player Roles

FM26 Player Roles Explained: Complete Guide to IP/OOP System

FM26 introduces the biggest tactical overhaul in Football Manager history with the IP/OOP (In Possession/Out of Possession) role system.

What's New in FM26?

The IP/OOP Revolution

  • 40+ new roles added to the game
  • Separate roles for In Possession (IP) and Out of Possession (OOP)
  • Same player, different roles based on ball possession
  • More tactical flexibility than ever before

Why It Matters

Real football teams don't maintain static formations. A 4-3-3 in possession might become a 4-4-2 when defending. FM26 now simulates this!

Understanding Role Categories

Goalkeeper Roles

In Possession

Sweeper Keeper (Support)

  • High line positioning
  • Plays out from back
  • Distributes to feet
  • Best for: Possession-based teams
  • Key Attributes: Passing, Vision, Composure

Goalkeeper (Defend)

  • Traditional shot-stopper
  • Direct distribution
  • Stays on line
  • Best for: Direct, counter-attacking teams
  • Key Attributes: Reflexes, Handling, Command of Area

Out of Possession

Similar roles but focus on shot-stopping and positioning


Defender Roles

Central Defenders (IP)

Ball-Playing Defender (Defend/Support)

  • Brings ball forward
  • Passes through lines
  • Joins attacks occasionally
  • Key Attributes: Passing 14+, Composure 13+, Technique 12+

Central Defender (Defend)

  • No-nonsense defender
  • Clears danger
  • Stays back
  • Key Attributes: Marking 14+, Tackling 14+, Positioning 14+, Heading 13+

Libero (Support)

  • Sweeps behind defense
  • Starts attacks from deep
  • Requires high positioning intelligence
  • Key Attributes: Anticipation 15+, Passing 14+, Positioning 15+

Full-Backs (IP)

Wing-Back (Attack/Support)

  • Provides width
  • Overlaps wingers
  • Crosses frequently
  • Key Attributes: Stamina 14+, Crossing 13+, Pace 13+

Full-Back (Support)

  • Balanced approach
  • Supports attacks moderately
  • Solid defensively
  • Key Attributes: Tackling 13+, Marking 12+, Pace 12+

Inverted Wing-Back (Support) ⭐ NEW IN FM26

  • Cuts inside to midfield
  • Creates overloads centrally
  • Like Man City's modern full-backs
  • Key Attributes: Passing 13+, Vision 12+, Teamwork 13+

Midfielder Roles

Defensive Midfield (IP)

Deep-Lying Playmaker (Defend/Support)

  • Dictates tempo from deep
  • Distributes possession
  • Shields defense
  • Key Attributes: Passing 15+, Vision 14+, Composure 14+

Ball-Winning Midfielder (Defend)

  • Aggressive pressing
  • Wins possession high
  • Limited creative responsibility
  • Key Attributes: Tackling 14+, Work Rate 15+, Stamina 14+

Defensive Midfielder (Defend/Support)

  • Balanced defensive mid
  • Protects backline
  • Simple passing
  • Key Attributes: Positioning 13+, Tackling 13+, Stamina 13+

Regista (Support) ⭐ ENHANCED IN FM26

  • Deep-lying playmaker with freedom
  • Creative from deep
  • Requires high technical ability
  • Key Attributes: Passing 16+, Vision 15+, Technique 15+

Central Midfield (IP)

Box-to-Box Midfielder (Support)

  • Covers entire pitch
  • Contributes both phases
  • High stamina essential
  • Key Attributes: Stamina 15+, Work Rate 14+, Passing 13+

Mezzala (Support/Attack)

  • Drifts wide from center
  • Creates overloads
  • Modern CM role
  • Key Attributes: Dribbling 13+, Passing 13+, Off the Ball 13+

Central Midfielder (Defend/Support/Attack)

  • All-rounder midfielder
  • Balanced contributions
  • Versatile option
  • Key Attributes: Passing 12+, Tackling 12+, Stamina 13+

Advanced Playmaker (Support/Attack)

  • Creates chances
  • High freedom
  • Number 10 role
  • Key Attributes: Passing 15+, Vision 15+, Technique 14+

Winger Roles

Wide Positions (IP)

Inside Forward (Support/Attack)

  • Cuts inside onto strong foot
  • Shoots from central positions
  • Inverted winger
  • Best foot: Opposite to side (Left-footed RW)
  • Key Attributes: Dribbling 14+, Finishing 13+, Pace 13+

Winger (Support/Attack)

  • Hugs touchline
  • Crosses into box
  • Traditional winger
  • Key Attributes: Crossing 13+, Dribbling 13+, Pace 14+

Inverted Winger (Support/Attack)

  • Cuts inside but stays wider than IF
  • Creates and shoots
  • Hybrid role
  • Key Attributes: Passing 13+, Dribbling 13+, Finishing 12+

Wide Playmaker (Support/Attack) ⭐ NEW IN FM26

  • Creates from wide
  • Drifts inside occasionally
  • High passing focus
  • Key Attributes: Passing 15+, Vision 14+, Crossing 13+

Striker Roles

Forward Positions (IP)

Advanced Forward (Attack)

  • Stays high and central
  • Focuses on goals
  • Poacher mentality
  • Key Attributes: Finishing 15+, Off the Ball 14+, Composure 14+

Complete Forward (Support/Attack)

  • All-around striker
  • Links play, scores goals
  • Versatile
  • Key Attributes: Finishing 14+, Passing 13+, First Touch 13+

Deep-Lying Forward (Support)

  • Drops to link play
  • Creates for others
  • False 9 style
  • Key Attributes: Passing 14+, Vision 13+, First Touch 14+

Pressing Forward (Defend/Support/Attack) ⭐ NEW IN FM26

  • High press trigger
  • Forces errors
  • Works defensive phase
  • Key Attributes: Work Rate 15+, Anticipation 13+, Pace 13+

Target Man (Support/Attack)

  • Hold-up play
  • Wins aerial duels
  • Physical presence
  • Key Attributes: Strength 15+, Jumping 14+, Heading 14+

Poacher (Attack)

  • Pure goal scorer
  • Lives in box
  • Minimal build-up involvement
  • Key Attributes: Finishing 16+, Off the Ball 15+, Anticipation 14+

Role Combinations That Work

Defensive Solidity

DM: Deep-Lying Playmaker (Defend)
CM: Box-to-Box Midfielder (Support)
CM: Central Midfielder (Defend)

  • Balanced, hard to break down
  • Good for mid-table teams

Creative Dominance

DM: Defensive Midfielder (Defend)
CM: Advanced Playmaker (Support)
AM: Advanced Playmaker (Attack)

  • Possession-heavy
  • Needs technical players

High Press System

DM: Ball-Winning Midfielder (Defend)
CM: Box-to-Box × 2 (Support)
ST: Pressing Forward (Attack)

  • Aggressive pressing
  • High stamina required

Counter-Attack Setup

DM: Defensive Midfielder (Defend)
W: Winger × 2 (Support)
ST: Advanced Forward (Attack)

  • Direct, fast transitions
  • Pace essential

Matching Roles to Player Attributes

Creating a Role Profile

Step 1: Identify key attributes for role
Step 2: Check player's current attributes
Step 3: Assign if 75%+ match
Step 4: Train missing attributes if long-term

Example: Advanced Playmaker Requirements

Essential:

  • Passing: 15+
  • Vision: 15+
  • Technique: 14+
  • First Touch: 13+

Important:

  • Composure: 13+
  • Decisions: 13+
  • Flair: 12+

Useful:

  • Dribbling: 12+
  • Long Shots: 12+

Red Flags

❌ Slow winger (Pace <12)
❌ Weak target man (Strength <14)
❌ Poor passing DLP (Passing <14)
❌ Lazy presser (Work Rate <13)


Transitioning Between IP and OOP

Smooth Transitions

Keep roles similar in both phases:

  • IP: Wing-Back (Attack)
  • OOP: Full-Back (Defend)
  • Smooth transition, natural positioning

Dramatic Transitions

More tactical flexibility but riskier:

  • IP: Wing-Back (Attack)
  • OOP: Central Midfielder (Defend)
  • Creates overloads but complex

Recommendation: Start with similar roles, experiment once comfortable


Common Mistakes

Too many Attack duties: Leaves defensive gaps
Balance duties: Mix Attack, Support, Defend

Ignoring player attributes: Square peg, round hole
Role suitability: Check recommended attributes

Overcomplicating: 11 unique roles
Simplicity: 2-3 role types, repeated

Never changing OOP: Static defense
Optimize both phases: IP and OOP equally important


Role Experimentation Tips

  1. Test in friendlies: Before competitive matches
  2. Watch full matches: See how roles interact
  3. Check heat maps: Are players where expected?
  4. Monitor stats: Compare performance metrics
  5. Be patient: Familiarity takes 4-8 matches

Remember: Roles are tools. The best role depends on your players, not theoretical ideals!

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